# Import
from microbit import *
import random
#Setting timers
my_time= 0
second_timer=5
action_time=5
#setting action list
action_list=["water","food","walk","sleep"]
#Moving dog effect(line 12 ~ line 24)
wagging_dog1=Image("00000:99009:99990:09990:09090")
wagging_dog2=Image("00000:99090:99990:09990:09090")
Happy_Image1=Image("00000:90900:00000:90009:09990")
Happy_Image2=Image("00000:00909:00000:90009:09990")
def wagging_dog():
audio.play(Sound.HELLO)
display.show(wagging_dog1)
sleep(500)
display.show(wagging_dog2)
sleep(500)
display.show(wagging_dog1)
sleep(500)
display.show(wagging_dog2)
sleep(500)
display.show(Image.HAPPY)
sleep(250)
display.show(Happy_Image1)
sleep(250)
display.show(Image.HAPPY)
sleep(250)
display.show(Happy_Image2)
sleep(250)
#water effect
water_image1=Image("00900:09990:99999:99999:09990")
water_image2=Image("00600:06660:66666:66666:06660")
def water_dog():
audio.play(Sound.GIGGLE)
display.show(water_image1)
sleep(500)
display.show(water_image2)
sleep(500)
# eating food effect
food_image1=Image("00000:00800:08880:99999:09990")
food_image2=Image("00000:00900:09990:99999:09990")
food_image3=Image("00000:00600:06970:99999:09990")
food_image4=Image("00000:00000:03640:99999:09990")
food_image5=Image("00000:00000:00420:99999:09990")
food_image6=Image("00000:00000:00000:99999:09990")
def food_eating():
audio.play(Sound.HAPPY)
display.show(food_image1)
sleep(500)
display.show(food_image2)
sleep(500)
display.show(food_image3)
sleep(500)
display.show(food_image4)
sleep(500)
display.show(food_image5)
sleep(500)
display.show(food_image6)
sleep(500)
#walking image
walking_dog1=Image("00000:99009:99990:09990:09090")
walking_dog2=Image("00000:99090:99990:09990:90009")
def walking_dog():
for i in range(3):
audio.play(Sound.SPRING)
display.show(walking_dog1)
sleep(500)
display.show(walking_dog2)
sleep(500)
#sleeping dog
sleeping_dog1=Image("99990:00900:09000:99990:00000")
sleeping_dog2=Image("99999:00090:00900:09000:99999")
def sleeping_dog():
for i in range(3):
audio.play(Sound.TWINKLE)
display.show(sleeping_dog1)
sleep(500)
display.show(sleeping_dog2)
sleep(500)
#Function that detects my movement
def actions(action):
global count, is_action
if action == 'water':
for i in range(100):
sleep(10)
if button_a.is_pressed():
for j in range(5):
water_dog()
count=0
is_action = False
elif action == 'food':
for i in range(100):
sleep(10)
if button_b.is_pressed():
for j in range(2):
food_eating()
count=0
is_action = False
elif action == 'walk':
for i in range(100):
sleep(10)
if button_a.is_pressed() and button_b.is_pressed():
for i in range(2):
walking_dog()
count=0
is_action = False
elif action == "sleep":
for i in range(100):
sleep(10)
if accelerometer.current_gesture()=="shake":
sleeping_dog()
count=0
is_action = False
count += 1
dead = True # This is for my while loop to work
while dead:
count = 0
for i in range(2):
wagging_dog()
is_action = True
my_action=random.choice(action_list) #choosing random action
if my_action=="water":
while is_action:
display.show(Image.ARROW_W)
actions(my_action)
if count >=5:
display.clear()
display.scroll("Your character is DEAD")
display.show(Image.GHOST)
audio.play(Sound.MYSTERIOUS)
dead=False
break
display.show(Image.ANGRY)
actions(my_action)
if count >=5:
display.clear()
display.scroll("Your character is DEAD")
display.show(Image.GHOST)
audio.play(Sound.MYSTERIOUS)
dead=False
break
elif my_action=="food":
while is_action:
display.show(Image.ARROW_E)
actions(my_action)
if count >=5:
display.clear()
display.scroll("Your character is DEAD")
display.show(Image.GHOST)
audio.play(Sound.MYSTERIOUS)
dead=False
break
display.show(Image.ANGRY)
actions(my_action)
if count >=5:
display.clear()
display.scroll("Your character is DEAD")
display.show(Image.GHOST)
audio.play(Sound.MYSTERIOUS)
dead=False
break
elif my_action=="walk":
while is_action:
display.show(Image.ARROW_E)
actions(my_action)
if count >=5:
display.clear()
display.scroll("Your character is DEAD")
display.show(Image.GHOST)
audio.play(Sound.MYSTERIOUS)
dead=False
break
display.show(Image.ARROW_W)
actions(my_action)
if count >=5:
display.clear()
display.scroll("Your character is DEAD")
display.show(Image.GHOST)
audio.play(Sound.MYSTERIOUS)
dead=False
break
display.show(Image.ANGRY)
actions(my_action)
if count >=5:
display.clear()
display.scroll("Your character is DEAD")
display.show(Image.GHOST)
audio.play(Sound.MYSTERIOUS)
dead=False
break
elif my_action=="sleep":
while is_action:
display.scroll("shake")
actions(my_action)
if count >= 5:
display.clear()
display.scroll("Your character is DEAD")
display.show(Image.GHOST)
audio.play(Sound.MYSTERIOUS)
dead=False
break
display.show(Image.ANGRY)
actions(my_action)
if count >= 5:
display.clear()
display.scroll("Your character is DEAD")
display.show(Image.GHOST)
audio.play(Sound.MYSTERIOUS)
dead=False
break
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